Cloverleaf

A city builder played like Satisfactory.

In development for PC

You're the Mayor. You start in an empty valley with a dirt track, a pair of hand tools and nothing else. You end with a city of 400,000 people that builds airliners.

Buildings are the machines and roads are the conveyors. You build every piece in first person, and you keep the city moving with real traffic engineering: lane rules, junctions, signal timing and supply lines.

What makes it different

Every truck is real

No despawning and no fake capacity. Every load drives there and back on your roads.

A jam is a puzzle

You can't go bankrupt. Fix the road, and the city recovers on its own.

True scale

One unit is one meter. Doors, lanes and trucks are their real size, seen at eye height.

Real products

Lumber, steel, tires, smartphones and, eventually, airliners. Every product goes where it would in real life.

Follow along

How Cloverleaf's traffic works: the research behind real trucks with no despawning, with interactive pictures of the math.

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